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I’m here to talk about video games that are fun, but sometimes you learn more from those that aren’t supposed to be educational.
Gamers – alone in his mother basement, unemployed, unwashed, in his thirties. But this is wrong.
Myth – people play alone. No, they don’t! People play together or they communicate through the computer.
Myth – Videogames are information overload. Yes, they are, but we are mostly well equipped to deal with that. In fact, processing information overload is a critical skill in the 21th century.
Myth – kids are glued to the screen. Yes, we were glued to story tellers, radio (rundetider på skøyter…), TV – and so?
Myth – violent, destructive and makes children bad. Yes, some are – but the most popular games aren’t. And libraries need to have a large scope. Someone wants to throw out crime novels??? There are also lots of sports games and so on.
Literacy vs. games – Games demand literacy. A Pokemon has thousands of line of text that you HAVE to read to succeed in the games. And the kids wants to read it and get the information – if they don’t understand they ask. When we have Pokemon tournaments in the library it’s not just one persons knowledge that is available to the players, it’s the whole room. It encourages sharing information and cooperating toward goals. Kids learn things in videogames that schools don’t think they are capable of learning yet.
- Games requir advanced literacy.
- Games overcome Achievement gaps – no class-gap in games, games are better at teaching than the curricculum
- Only 15 of viedogames sold in the US are rated M for mature.
- Games build critical workplace and life skills
- Gamers are more successful in the workplace
«The kids are allright – book by Beck and Wad
Myth – Kids are in opposition – have always been said – Socrates
Kids learn bad habits from whatever they are doing – have been said about kids at all times
What do gamers learn from gaming? (Recreational games – to succeed in the games you have to understand all this)
- Comprehension (understand the meaning of different powers and make use of them)
- Memory and knowledge – There are more Pokemon than elements in the periodic table – but the average 3rd.graders in the US know them all, and how they relate to each other.
- Abstract reasoning – take different ideas and understand how they relate to each other.
- Spatial reasoning
- Hierarchical knowledge systems
- Research skill – you need to find out things you don’t already know. You need to learn how to search and how to sort the information you get.
- Perseverance – encourage you to learn by trying again and again and again. Takes the stress out of learning
- Success requires risk
- Delay gratification – you have to be willing to loose a battle to win a war. Videogames require you to learn to wait for a payoff
- Interface literacy – screen and harddrive navigation skills
- 3D-manipulation – gamers have a great advantage in understanding for example seismografic 3D-data
- Take care of you data – they loose their first data when they are 5, so they learn
- Digital ethics – you can hack you Pokemon (doping). That’s not fair, but kids don’t understand that – so they discuss it and older persons in the community explain why it’s bad. You get complex ethical and philosophical discussion
- Join in the global information community – Pokemon has it’s own «Pokepedia» where kids share information
- Direct job skills – gamers make better surgeons.
Search institutes 40 developmental assets – 27 of the assets happen when kids play video games in the library
What’s at stake
The old lady with the hair bun?
Library programs and events add to the content – conversation through content (conversations on many levels and between different parts of the audience) – take the content and make it a social event. That’s what we’ve been doing with story hours and that’s what happening at game nights.
Filmsnutt med intervju med ungdomm
gtSystems – online tournament scoring & management tools, blogs, registration…..several libraries all over the US – and later on all over the world – wiki.gtsystems.org,
Book – Gamers in the library / Eli Neiburger.
Contact: email@example.com twitter: ulotrichous, aadl, gtsystem